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Joined 1 year ago
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Cake day: June 9th, 2023

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  • What’s ironic is that the main purpose of reCAPTCHA v2 is to train ML models. That’s why they show you blurry images of things you might see in traffic.

    AFAIK the way it works is that of the 9 images, something like 6 are images the system knows are True or False, and another 3 are ones it is being trained on. So, it shows you 9 images and says “tell me which images contain a motorcycle”. It uses the 6 it knows to determine whether or not to let you pass, and then uses your choices on the other 3 to train an ML model.

    Because of this, it takes me forever to get past reCAPTCHA v2, because I think it’s my duty to mistrain it as much as possible.


  • You would also think that Rockstar would want to stop those kinds of cheats just for greedy reasons. If there is some kind of ultra-powerful flying saucer item available, it’s probably something that they sell to players for money. At the very least, when someone spawns something like that, check to see if their account purchased it.

    So much of the rest of the stuff could be handled using heuristics. The average player gets X headshots an hour, this player is in the 99.9th percentile. Maybe they’re just very good, but let’s flag that account and see if there’s anything else suspicious about their playing. That’s the thing about an MMO, you have vast amounts of data about players so there’s a lot of stuff you can use to see if something is normal.

    I guess if they’re not doing it they’ve done some business calculations and decided that investing $X in techniques to ban cheaters won’t result in at least $X more in revenue from happy players who want to play more now that the cheating has been reduced. I wouldn’t be surprised if they’re counting on making money off the cheaters somehow – maybe they periodically do get detected and banned and have to buy a new copy of the game. So, the math now says you don’t want to be too aggressive about the cheaters because they’re a good, reliable source of revenue.


  • It’s amazing to me that Blizzard spent 15 years with the PvP realms in such a broken state. It was only when they introduced “war mode” and the option to turn it off that people finally had some relief.

    What finally made them address the problem was that many PvP realms had become 95% one faction and 5% the other faction. That meant that any PvP encounters were very one-sided, and they were also very rare, because the outnumbered faction just avoided any areas where they might be attacked.

    Even if you lived for griefing, being on the dominant side in a 95% your-side realm sucked because there weren’t enough victims to pick on.

    I guess they wanted to make griefers happy because making the game fair for people who enjoyed PvP but didn’t want to grief others would have been relatively easy.